The Dungeon

Princess Alice often threatens those who displease her, including her close friends, with imprisonment in the dungeon of the Palace of Serenity.

While this may seem like a disproportionate reaction, this particular dungeon is far from conventional...because it was designed by Princess Meredith. Meredith, being unfamiliar with humans, misunderstood the wide range of human emotions and believed that humans experience minor inconveniences as equivalent to torture. Dame Adorabelle took note of Meredith's misconception, but chose not to correct her because, honestly, she figured Meredith shouldn't be torturing anybody anyways.

The dungeon layout was finalised by Amy, who was soon tasked with overseeing its maintenance because "nobody else felt like it and she was there," to her annoyance.

Amenities

  • A 24" LCD TV and a Nintendo Wii. Only two games are available: Mario Kart Wii and Wii Sports. The Wii Sports disc is haunted. But, like, not as haunted as the third Wii disc that was down there. We don't talk about that anymore. There are only two controllers, by the way, so you kids will just have to take turns.
  • A soft drink fountain that only dispenses Moxie and Diet Moxie. The dungeon fountain is the only known place to get Diet Moxie, with the flavor having been discontinued nationwide decades ago. According to palace staff, nobody really knows how the syrup gets refilled. "None of us do it, that's for sure!"
  • The only remaining artefact from Princess Meredith's reign is an extremely large stuffed animal with a menacing aura. It is generally assumed--but not confirmed--to be a very fast Set animal. Princess Meredith only ever referred to it as "My Good Boy", which doesn't clear much up.
  • An old beige server hosting the Palace Management System (PMS). Try not to unplug it by accident. The last time someone did that...well, just don't, OK?